Doodlejump; in which a passive green monster jumps upward.
Higher and higher onto small platforms which stretch into blissful infinity. If he jumps off one side of the screen he appears back on the other. It is the thin, circular universe that he calls home.
What the little green fellow is trying to reach nobody really knows. Perhaps it is something evil; a Hitler rally for example, a heroin shipment, a molester conference. But I doubt it.
And what happens to him when he finally loses his footing and falls? When the comic cartoon whistle accompanies his drop to the ground a la Wylie Coyote? Does he land hard? Does he have internal organs to rupture and pierce? Perhaps his terminal velocity is such that he floats down unharmed, re-enthused and ready to jump again.
DoodleJump is the story of a confused and aimless monster striving vainly to escape a long, thin, circular universe and in this short time spent in each-others acquaintance I have grown very fond of his eager charms.
The marketing folks over at DoodleJump HQ boast of the game being to the iPhone what Super Mario was to the NES but that is not the case.
It is far better than that; it is a little green monster who likes nothing more than to jump.
What's more, he's my friend. And I love him.




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